Armor and Armor Penetration

Armor and Armor Penetration

Both of these stats are relatively straightforward. They only pertain to physical damage, and unless it's bleeding they always pertain. Armor reduces a hit (either attack or skill) by a fixed amount (after the critical damage has been determined, if it's an attack; skills cannot critical). Armor penetration reduces the armor in this check before armor is applied to either skill or attack.

Armor penetration can only reduce armor to 0; meaning it is lost if it is greater than the armor value. Big slow hits of the same damage per second are better at overcoming armor than fast small hit; therefore armor penetration is more important on high attack speed builds. Armor is a completely independent stat, but is always on armor slots; there are many affixes that will modify armor value on a item. Armor penetration can be gained from both Might and as an independent stat. Jewelry, gloves, weapons, and the helm enchant are the slots you can find armor penetration, might can be on any slot.