Tower Level 10 Quests

Side Quest: Teleporter with a code-entry machine
This quests starts once we find any of the 4 digits by interacting with one of the terminals in the area. Fortunately all of the terminals for this quest are relatively close to the "Assembly Line", where we can unlock a teleporter using the 4 digit code.

Spoiler: Code = 2408

Golem creation machinery
Your champions have to decide whether to shutdown the factory or allow it to keep making more Crystal Golems.


 * Shut down: +1 Kane, Aeric, Boron, & Whisper/ -1 Maeve, Rakhem, & Kaela
 * Operate: +1 Maeve, Rakhem, & Kaela/ -1 Kane, Aeric, Boron, & Whisper
 * Let party decide (50% chance): +1 Maeve, Rakhem, & Kaela/ -1 Kane, Aeric, Boron, & Whisper
 * Let party decide (50% chance): +1 Kane, Aeric, Boron, & Whisper/ -1 Maeve, Rakhem, & Kaela

The Organthe Communication Device
Your champions fall prey to the mind control of the Organthe when listening to them through the communication device that the traitorous Magi constructed and now must decide how your champions will deal with it.


 * Let Boron/Whisper listen: +1 Maeve, Boron, Whisper, & Kaela/ -1 Kane, Aeric, Rakhem
 * Destroy the device: +1 Kane, Aeric, Rakhem/ -1 Maeve, Boron, Whisper, & Kaela
 * Let party decide (50% chance): +1 Kane, Aeric, Rakhem/ -1 Maeve, Boron, Whisper, & Kaela
 * Let party decide (50% chance): +1 Maeve, Boron, Whisper, & Kaela/ -1 Kane, Aeric, Rakhem

Main Quest: Avatars' memory banks
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